The Logo Programming Language is a dialect of Lisp dating from 1967, and designed as a tool for learning. Its features (interactivity, modularity, extensibility, flexibility of data types) are intended to support this goal, rooted in constructivist educational philosophy, and are designed to support constructive learning. Logo is usually implemented as an interpreted language, though some versions compile. The interactivity of this approach gives the user immediate feedback on individual instructions, thus aiding in the debugging and learning process. Error messages are descriptive.
  • The Logo Foundation A nonprofit educational organization devoted to informing people about Logo and supporting them in their use of Logo-based software and learning environments. A list of Logo software, links and articles.
  • 'Ndahoo'aah: Relearning/New Learning Annual summer program connecting design, Logo programming, math, and traditional Navajo crafts. Design samples and annual reports. Monument Valley High School.
  • Computer Science Logo Style, 2nd Edition, 3 Vol. Set - The MIT Press Description, ordering information, and links to free online version of Brian Harvey's 1997 three-volume set, using Logo as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence. MIT Press.
  • Drawing Space-Filling Curves in Logo Procedures for drawing Hilbert, Sierpinski, Wirth, Dragon, Knuth, and other space-filling curves. Vladimir Batagelj.
  • Introduction to Computer Programming Online course materials with sequenced, detailed lessons introducing computer programming concepts through interactive Logo applets and procedures. Guy Haas, Berkeley Foundation for Opportunities in Information Technology.
  • Learning Logo A number of lessons on learning Logo. Mike Koss.
  • Logo (programming language) - Wikipedia Encyclopedia article covering fundamentals of the structure and syntax of the language, history, implementations, and resources.
  • Logo Computer Language - Student Resources Logo instructional material and exercises supplementing the textbook, Mathematics for Elementary Teachers: A Conceptual Approach. McGraw-Hill Higher Education.
  • Logo from the Kindergarten to the University Level Article describing Logo's value in promoting conceptual understanding, thinking skills, and the joy of discovery in all ages. Includes examples of randomization in recursive and non-recursive procedures. National Institute for Public Education, Hungary.
  • Logo Programming Resources Many projects (descriptions, downloads) and links. Gary S. Stager.
  • Logo Users Ring Web Ring of Logo related sites. Joining information and list of member sites.
  • LogoEd Highlighting source code editor for Logo language programs. Source code for Delphi 7.
  • LogoForum Group and Mailing List Subscription information and archives.
  • LogoWorks: Challenging Programs in Logo Wiki version of 1985 book. Sections on wordplay, stories, games, turtle geometry, music, and programming ideas. Cynthia Solomon, Margaret Minsky and Brian Harvey.
  • Math Playground - Programming Online Flash version of Logo with basic commands for turtle geometry.
  • NRICH Logo Online Flash version of Logo and an extensive collection of Logo lessons and activities. NRICH, University of Cambridge, England.
  • Papers and Presentations Document collection includes the Logo Tree Project, papers on Elica Logo, and other Logo-related files. Pavel Boytchev.
  • Seriously Logo Article discussing programming features of Logo, with comparisons to Pascal. Clem Rutter.
  • Turtle Family Logo Page Handouts and lesson plans used during presentations given at NCTM conferences and the Missouri Math Attack Symposium. Chuc Smith.
  • Wikibooks: Logo Programming Article with sample procedures demonstrating capabilities and structure of the Logo programming language.

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