• A comparison of high-level approaches for speeding up pathfinding in video games Description and analysis of several approaches is given with the postmortem example of usage in video game Dragon Age: Origins.
  • A* Code and Tutorial for begginers in Flash An artificial intelligence path finding algorithm that is designed for beginners and the code files and examples are in flash.
  • A* Pathfinding for Beginners Introduction to the A* path finding algorithm.
  • AI Game Development Focused on helping you make great AI (artificial intelligence) for your games and simulations.
  • AI Wisdom A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
  • Amit's Thoughts on Path-Finding Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
  • Artificial Intelligence (AI) for Computer Games Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
  • ASCII Robot Soccer Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
  • Autodesk Kynapse Game AI middleware for robust 3D pathfinding, team coordination, crowd movement. High-performance optimization. Used in more than 100 titles.
  • CGF-AI Links to Game AI and Tactical AI Resources A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
  • Chinook Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
  • Dynamic Stochastic Control - A New Approach To Game Tree Searching Robin Upton's Ph.D. thesis uses this branch of probability theory to generalize conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
  • Excalibur Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
  • Game Semantics or Linear Logic? A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
  • GIVE A treasure-hunt game in a 3D world. Its purpose is to connect AI researchers with game players willing to provide feedback about the current state of the art.
  • Gomocup The Gomoku Artificial Intelligence programming tournament. This tournament take place every year. Participation is for free.
  • Google AI Challenge Build an AI bot using API for popular open-source game "Planet Wars" and challenge other bots for prizes.
  • Heuristic Goal-seeking Framework A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
  • IEEE Conference on Computational Intelligence and Games The Computational Intelligence and Games (CIG) Conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in the field.
  • IGDA - Artificial Intelligence Special Interest Group IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
  • jKilavuz Path engine for Java, consisting of an extensible set of tools for collecting pathfind data and finding and executing paths.
  • Logistello Othello program written by Michael Buro. Publications, game records.
  • Machine Learning in Games Review of research and implementations in Backgammon, Othello, soccer, and other games.
  • Mizar chess engine In this new web site you can find a lot of columns, resources, links and papers about computer chess and other computer board game like: Go, Shogi, Chinese Chess (Xiangqi), Amazons...
  • SimBionic An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
  • Starcraft AI Competition Build an AI bot using special API for "Starcraft: Brood War" and challenge other bots for prizes.
  • Steering Behaviors Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
  • Steering Behaviors For Autonomous Characters Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
  • The 2K BotPrize Build an AI bot using API for Unreal Tournament 2004 and challenge other bots for prizes.
  • Three States and a Plan: The A.I. of F. E. A. R. The author of this white paper is Jeff Orkin - creator of the revolutionary AI for F. E. A. R. In his article Jeff uncovered how to make hard math work for you with very detailed description of Goal Oriented Hierarchical Planner.
  • University of Alberta GAMES Group Produces high-performance, real-time programs for strategic game-playing. They have branched out into commercial games and applications of research to industrial problems.

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Dragan 065/884-8890
Iskusni bravari rade hale, garaže, panelima leksanom, kao i kapije, ograde, natkrivanje terasa.

Green Smarthaus +381 65 477 5001
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Nikolija +49 176 7884 4021
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Inter CAFFE

40 korisnika prisutno: 3 registrovanih, 1 skrivenih i 36 senkica. Ulogovani: cesko, galeksic, niko650 (01:08)

Bolje te vidim kad sklopim oči - Milan Višnjić
Uto 16.12.2014 8:31, micha@Umetnost
Jedan od cudnijih snova
Pon 15.12.2014 15:58, jeka1983@Sanovnik forum
Iz moje svaštare
Pon 15.12.2014 12:48, micha@Umetnost
Sanjam stalno bivseg momka. Da li to ista znaci?
Sre 10.12.2014 7:59, danielarmd@Sanovnik forum
Muzicki kutak - pjesme za prijatelje
Sre 10.12.2014 0:11, apprivoiser@Umetnost
Poezija - najlepsi stihovi
Sub 06.12.2014 10:32, Wind@Umetnost
Filigranska kapija od stihova - Dejan Milenković
Sub 06.12.2014 1:28, tragalac@Umetnost
Recepti, jela od mesa - rostiljijada
Sub 06.12.2014 0:45, niko650@Životni stil

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